Overbyte Blog

Bloggers

Ben Driehuis

I have over 6 years of experience in AAA game development having worked for studios such as 2K Australia and Irrational Games. My AAA career saw me work primarily on the BioShock series, where I had a hand in all three titles on the PC, Xbox 360 and PlayStation 3 platforms. My major focus has been on gameplay where I have developed many systems, handled middleware, tool chain implementation and performed gameplay optimization. I have many years of experience with the Unreal Engine, Flash, C++ and C# development.

Tony Albrecht

I've been a professional game developer since 2000, specialising in the hard core, low level, highly technical programming that is required to produce games that keep getting bigger and better. I love writing well specified, high performance code and rebuilding existing systems to function at the highest levels of performance. I take pride in understanding how the hardware works at the lowest levels so that I can eke out the best performance at the higher levels.


Tony Albrecht

I've been a professional game developer since 2000, specialising in the hard core, low level, highly technical programming that is required to produce games that keep getting bigger and better. I love writing well specified, high performance code and rebuilding existing systems to function at the highest levels of performance. I take pride in understanding how the hardware works at the lowest levels so that I can eke out the best performance at the higher levels.

Serious. Game. Performance.